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Senior Narrative Game Designer

Aug 2023 - Present

UNSEEN, Inc.

My work on Kemuri has centered on content design, and involved a lot of hands-on prototyping in UE5. My focus is on finding the best ways to deliver the narrative to the player. In addition to building the content in-game, I've been actively involved in studio discussions about how to improve the player experience and overall game loop, and try my best to advocate for areas that are underdeveloped, or need some extra attention.

Though the game is still in development, we've released a number of videos that'll give you a taste of our ambitions.

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© 2015-2024 by Idris Grey MacChruiteir

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